Human-Interface Device:
Air Traffic Controller Game
A 1D game designed in Processing (Java) and Arduino controlled by a Human-Interface Device. This project explores a game using an array of 1D pixels. The design of a human-interactive device explores the transformation of a game through a unique controller.
Game inspired by lunar lander: 

“You are an air traffic controller, and you must pass your planes into the airport at the right time at a slow enough speed. You are new to the job, and the only functioning device left to your disposal was a spinning wheel. You must spin the wheel down (towards yourself), which adds thrust to the aircraft to slow down its descent, and successfully land it in the airport at the right time. If you are successful you will see a green screen and if unsuccessful, you will crash the plane and a red screen will appear.” 
How it Works
Sketches / Models